Monday, February 24, 2020
Violence Essay Example | Topics and Well Written Essays - 3000 words
Violence - Essay Example These are the steps, which I think should be taken by the parents in order to guide the children towards a positive approach: 1. Parents should take care while communicating with their children, and according to child psychology parents should never impose any decision on children. That does not mean that parents should set their children free but they should explain every do's and don'ts to their children. It would be better to have friendly discussions with children and then softly explain your view to them along with the pros and cons of TV and video games. Tell them how video games can affect their personalities, how and in what ways these programs can cause harm to them and what would be the consequences of continuing these activities in near future. 3. Act like you have understood child's opinion, appreciate it and while appreciating gradually draw his attention towards the negative aspects of video games, like "anger" and "violence". ... 4. Draw his attention towards other useful activities and concerns to do like sports, music, picnic etc. This would help in maintaining a warm and friendly attitude. (Remember the most successful children are those whose parents are more like friends to them) 5. In most cases children can be controlled by adopting this attitude but if (in rare cases) they are unable to manage, parents should straight forwardly prohibit them from involving in such activities. Children should not be allowed to watch TV all the time or playing video games. Violent games are not only harmful to children psychologically but they also damage sensitive areas of brain tissues affecting long-term memory of a child. As we can see today video games not only comprise of games alone but also they have small movie clips in it, which often shows violence and aggression thereby inspiring and motivating the child towards such attitude. Now, who is responsible for such games, which portray pain and aggression Who to blame; society, parents or technology. I have seen "Max Payne" the game, which involves all the characteristics mentioned above. Children love to play and indulge in those games, which the technology has gifted us, so the best technique to save a child is to make him aware of the consequences beforehand. I think video games are like drugs, once you get in it becomes very difficult to remain aloof from drugs. In conclusion I would like to suggest that parents whether by hook or by crook should not allow their children in any circumstances to spoil their personalities by getting addicted to these drugs. Might be this is the way we can save our child, save a generation. Name: ____________ Course ID: ________ Student ID: ________ "Do TV and video
Saturday, February 8, 2020
Brand Loyalty Case Study Example | Topics and Well Written Essays - 2500 words
Brand Loyalty - Case Study Example Various models have been conventionally put forward to elaborate the decision making process that an individual may employ for improving the quality of his/her decisions. Good decision making is to much an extent, an in-born quality, though the integrity of a decision can be evaluated against a potential model in order to enhance its quality. It is essentially a human activity (DQI, 2008). This paper aims at comparing the decision making processes described in the case study with the traditional problem solving approach to consumer decision making process. The traditional approach: Before analyzing the way in which traditional decision making process of consumers is conceived and interpreted, it is customary to discuss the traditional problem solving approach as the former gains influence from the latter. Traditional problem solving approach: ââ¬Å"The Problem Solving process consists of a sequence of sections that fit together depending on the type of problem to be solvedâ⬠(A non., n.d.). There are various stages in the problem solving process (ITS, 2005), that are explained below: 1. Identification of problem: In this step, the problem that an individual faces is identified. 2. ... 5. Evaluation of solution: If the problem goes away, the solution works. Else, the solution has to be reselected in the step 3 and steps 4 and 5 should follow until the problem is gone. Traditional decision making process: In the traditional decision making process, consumers are conceived as highly risk averse in nature and rational in their approach. This is the fundamental reason why conventional conceptions about consumer decision making recognize it as information processing or problem solving phenomenon. The traditional models of consumer decision making presents a very logical and rational process, where, the consumer formulates and works upon a logically constructed course of action in an attempt to satisfy the very need. Therefore, the traditional decision making process of consumers consists of five basic steps, namely, need recognition, information search, evaluation of alternatives, product choice, and evaluation of decision (Spielberger, 2004, p. 486). There also exists an alternative model of consumer decision making in which, the cognitive, behavioral and affective responses occur in a hierarchical order. The sequence is commonly known as C-A-B sequence. It is noteworthy here that the steps of the traditional problem solving process greatly resemble those employed in the traditional decision making process. This is the key reason why it is said that traditionally, consumers adopt problem solving approach to make their decisions. Identification of problem is the recognition of need. Information search for making decision is similar to visualizing the problem in context of the background. Alternate decisions are
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